[Updated Apr 21] - Added in missing iOS files for Windows/Linux.How to Upgrade from 1.4 -> 2.0There is NO in-app update from 1.4 -> 2.0. You must download 2.0 from our site.Read this article for details.What's New in Stencyl 2.0?Stencyl 2.0 is our first step towards making Stencyl a definitive, pro-grade game creation toolset. In 2.0, we've made
significant improvements to Design Mode in order to make it more usable and productive experience.

Stencyl 2.1, 2.2 and further releases will touch other parts of the toolset and make them as fantastic as they can be.
Our next major release will address the perpetual question - Android support and long-term plans to build a unified, rock-solid platform to base all of our engines off of.
What's New? (Visual Summary)Events
Easy Block Picking (and
Action Block picking)
Trash Can (just drag a block in!)
Pre-Shipped Behaviors (the ones that 90% of your games need)
Motion Behaviors DemoControl Behaviors DemoPublish to the Google Chrome Web Store
A Brand New Stencylpedia
Lesser ChangesEnhancements- Reduced memory usage and leaks in the toolset.
- Shortcuts to flip between pages. All under the View menu. Context-dependent.

- Shortcut to create new attribute (Ctrl + B)
- Improved segmented button visuals to make "pressed" state clearer.

- Rebrand "messaging" as "Custom Events" - this involved a rework of that category in Design Mode
- Buttons for showing the workspace folder and games folder in your Explorer/Finder
- Social Media links in the Welcome Center

- Toggle Design Mode sidebar visibility
- Show Actor Attributes for Actors on behavior page to make it clear that they aren't truly hidden
- Simulate key press/release block
- Reveal location of exported resource
Full Change Log (before Launch)Fixes- Certain for loop blocks don't allow 'break' block
- Show/hide/fade layer operates on both the tile layer and actors in that layer (Flash only for now)
- Forge's Behaviors Label became "Logic"
- Bad looking field on Prefs > Mobile
- Rename Actor -> Actor Type
- Fix up the Create New Attribute dialog
- "Who uses this?" Doesn't work for scenes
- TerrainRegions have a duplicate b2Fixture
- Controls named like methods from Array crash the engine
- SourceLists repaint badly after a dialog shows (yay this is fixed!)
[Feb 26 Fixes/Changes]
- Block Picker: Add support for effects, actor types, actor groups
- Fix for: Instance Customized actors were ignoring events
- Honor default values for attributes at the code level.
- Don't auto unpause upon initiating a scene switch
- Add Pre-Shipped Controls Behaviors
- Force an upconversion of a game to 2.0 before using to prevent weird errors
- Shortcuts for Behavior Pages
- Shortcuts for Actor -> Appearance Page
- Fixed up shortcuts for Sound Editor
[Feb 27 - Feb 29 Fixes/Changes]
- Prevent downloading or importing code mode behaviors into mobile projects.
- Prevent Screen dimming on iPhone/iPod
- Fix right-click menu share item.
- Notify users before performing project format upgrade to 2.0
- Omit blank events in 1.0 -> 2.0 converter
- Omit blank events when writing out file for preview
- [Pro] Mochi Pre-Loader Ads
- [Pro] Custom SWF Preloader
[Mar 1 - 3 Fixes/Changes]
- Add file size caps for iOS publishing. 20 MB for trial users, 100 MB for subscribers as a soft limit that we can raise.
- Change shortcuts for new animation / behavior to ctrl + m due to conflict.
- Fix the game rename feature so that changing name to same chars but diff case does not wipe out game.
- Make the game rename feature rename the folder, not copy it.
- Assume pre-shipped behaviors are under a fixed location. User-defined ones will be stored separately, later.
- Re-arrange a couple of the Scene category blocks to be more logical
- Shorten uses of "member of group" in blocks and events blocks
- Fix bug in language change to shorten "Choose blah" to "blah"
- Stick in always repeats icon into Events Pane
- Fix up flow category of block picker
- Finish the Legend
- Tweak the rename game wording
- Raise events pane initial width by 20px
- Fix resizing palette -> category buttons
- Show prompt when dismissing legend
- Shrink the palette by 60px
[Mar 4-11 Fixes/Changes]
- Flash Pro builds for subscribers
- EXE/APP exporting coming really soon
- Redo the Design Mode Legend / icon scheme to be simpler
- Reworked View Menu. Toggle the toolbar.
- Get scene by name block (under Scene > World)
- [FIX] Actor Behavior would not activate until save/reopen game
- [FIX] Attribute Equality. Check when either attribute involved changes. When First Number = Second Number = 5, does not trigger
[Mar 12-13 Fixes/Changes]
- Identify events that contain errors
- iOS: CollisionPoint not declared
- [Design Mode] Text in fields sometimes gets cleared out when scrolling up and down
[Mar 14-15 Fixes/Changes]
- Publish to Chrome Web Store
[Mar 16 Fixes/Changes]
- Fix when canceling Chrome Web Store publish
- Fix DM Block Resizing Problem when normal block dragged into action block parameter.
- Use colliding body group instead of actor group when checking Group-Group collision
[Mar 17-19 Fixes/changes]
- [FEATURE, PRO] Export to Standalone - existing customers will get an e-mail from me this week about this.
- Fix sound type dropdown background on Mac
- Fix font editor dropdowns on Mac.
- Fix: Do buttons on Windows gray out when disabled?
- Fix: Providing bogus image causes standalone app exporter to fail silently
- Fix: Block pick positioning of the menus was sometimes off
- Updates to Custom Preloader to use x/y/w/h
- Add scrollbar to Advanced Page
- Updated Mac version of splash to say "Stencyl" vs. "StencylWorks" - change to the Win/Lin version forthcoming.
- Tons and tons of work on Stencylpedia - you'll see it this week
[Mar 20-21 fixes/changes]
- [FEATURE, PRO] CPMStar Preloader Ads
- Fix: multi-touch coords wrong in landscape (fixed but not deployed in iOS patch yet)
- Tweak Add Event button to show a + to make the - button's purpose clearer
- Autodetect where Xcode is installed. Fixes breaking with Xcode 4.3 automatically.
- Check for valid icon sizes in Chrome exporter
- Ask updater to run "elevate" on Vista or 7 when running the patcher module. Do NOT run elevate on XP.
- Updated general version of splash to say "Stencyl" vs. "StencylWorks"
- Global rename of StencylWorks -> Stencyl within the app.
- Fix behavior snapshotting - notches were sometimes not drawing and some blocks were shifted downwards
(Dozens more changes past this but not of feature-worthy note.)
[Apr 21 fixes/changes]
- TBA
Reporting BugsREPORT BUGS IN THE
BUGS FORUM. DO
NOT REPORT THEM IN THIS TOPIC.
Development of Stencyl 2.0Part 1: Stencyl 2.0 and Plans for 2012
Part 2: Events System
Part 3: Stencylpedia 2.0
Part 4: Better Block Picking
Part 5: Behavior Library
Part 6: Trash Can
Part 7: Import/Export Resources
Part 8: Auto-Cloning Blocks
Part 9: Mochi Pre-Game Ads
Addon A: Motion Behaviors Demo
Addon B: Behaviors Demo
Addon C: Publish Standalone (Desktop) Games
Addon D: Publish to the Chrome Web Store