Hey everyone! We've been working on our game, Hollow Knight, for a few months now. We've got it to a point where we're ready to show it off, so I thought I'd do a post here on the Stencyl forum to let you know what we're working on!

Hollow Knight is a 2D action-adventure game we're developing for PC, Mac and Linux using Stencyl. It's set underground is a crazy old kingdom full of insects and heroes. It's a super tight action game with really fluid controls that let you bounce from enemy to enemy, unleash sword flurries, walljump, cast spells, dash away from attacks etc.

It's got a really nice art style too! The world has a strange, eerie but still light-hearted feel to it. The world is big and connected, and you progress by finding new powers and abilities ala Metroid. You can hunt through the world for secrets, and find plenty of hidden powerups, treasures and surprising encounters.

We're not coders, and Stencyl has been a really great tool for bringing this game to life. It's a really powerful and flexible tool that has let us achieve a lot so far. We've been able to put a lot into our little world so far, lots of crazy enemies and funny characters and hidden secrets and such.

Anyway, this is just a quick little primer. What do you guys think? This has been a real labour of love for us.
If you're interested in updates, you can follow our progress here:
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