TIME AND CALENDER
If an action is chosen, such as to feed Eevee or clean her, the time skips to the next hour.
Sundays are when you are given your allowance (P5000) and you can go to the market. On Wednesdays, the VitaSalesman calls your house to sell you Vitamins. On Fridays, one of two brothers visit the house to offer haircuts for your Pokemon. The rest of the week is blank.
There are 12 Hours to Daytime and Nighttime, 24 Hours in a Day, 7 Days in a Week, 5 Weeks in the game. Totals to 35 Days, 850 Hours.
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EEVEE'S INDICATORS
Eevee's Status shows both her mood and her health. Eevee can have 5 different 'moods', 'asleep', or 5 different ailments.
Moods are a linear range of positive to negative, with a neutral state between. Eevee's Mood is affected by three (not shown on a HUD) status factors: Hunger, Fun, and Cleanliness, which will be gone over further down.
Sleep is like the ultimate neutral state. It won't be calculated at the end of the game, it doesn't effect happiness or sadness, etc.. It is purely resting time.
Ailments can all be inflicted through various environments while playing, but all have a 10% chance of being inflicted, normally. Eating certain berries can lower that chance to 5%, 2.5%, or 1% for 24 hours. However, you can also get Sick by being too dirty, and the dirtier you are, the higher the chance of getting Sick. To prevent that, clean your Eevee frequently. Ailments can be cured with various medicines.
Pleased: ++ Mood
Happy: + Mood
Okay: = Mood
Sad: - Mood
Upset: - - Mood
Asleep: Neutral sleep state
Paralyzed: Ailment caught by playing during rain.
Burned: Ailment caught by playing during sunny day.
Poisoned: Ailment caught by playing during clear night.
Sick: Ailment caught by being too dirty.
Frozen: Ailment caught by playing during snow.
Eevee's Heart Bar shows how much she likes you. The game starts with 3 hearts. Getting down to 0 hearts will make your Eevee run away, which ends the game. You need at least 5 hearts by the end of the game for her to evolve at all, and a max 10 hearts for her to evolve into Espeon or Umbreon. There are many ways to get Eevee to like or dislike you. They include:
+0.5 Happy for 6 hours (Sleep state uncounted)
+0.5 Give Simple Haircut.
+0.5 Give Lava Cookie/Old Gateau
+1.0 Pleased for 6 hours.
+1.0 Give Fancy Haircut.
+1.0 Give accessory item. (+3 Soothe Bell)
+1.0 Give Pokedoll. (+0.5 Weavile Doll, +2 Clefairy Doll)
+5.0 Give Rare Candy
-0.5 Give Herbal medicine.
-0.5 Wake up when tired (1-3 Energy)
-0.5 Interrupt Play.
-1.0 Sad for 6 hours.
-2.0 Upset for 6 hours.
-3.0 Ill for 6 hours.
Eevee's Energy Bar shows how much Energy she has to do things. At 3 bars she will go to bed herself, and not wake until her Energy Bar is completely full. You can get her to sleep earlier than 3 bars by tucking her into bed. Eevee cannot sleep if she still has 6+ bars of Energy. Every hour, her Energy goes 1 bar down (if awake) or up (if asleep) . Ways to replenish Eevee's Energy without sleep include refreshing drinks like Soda Pop or Moomoo Milk, some Herbs, or some Berries. You can only give her one energy-booster every 24 hours. You can wake her when sleeping, but Eevee doesn't like being woken, and if still between 1-3 bars, will sleep again in an hour. When afflicted with an ailment, Eevee's Energy will show to be 0 and cannot be altered until cured. Energy does no effect Mood or Affection.
Eevee's Clean Status
This is a hidden status bar, and the player will have to see other indicators, like Eevee's Mood or if Eevee 'looks spotty' to realize what she needs. Clean drops 1 point every 12 hours, even when sleeping. Clean is maxed out every time Eevee is cleaned. Cleaning only takes 1 hour and requires no items or money. However, the less clean Eevee is, the higher the likelihood of Sickness. Cleaning Eevee or giving her medicine are the only actions you can take when Eevee is Sick. Eevee cannot be cured of Sickness until clean.
0: [Faints]
1-2: Eevee is Sick! (100% Sick)
3-4: Eevee looks filthy. (50% Sick) Chance of getting Sick every 12 hours.
5-6: Eevee looks dirty. (20% Sick)
7-8: Eevee looks spotty. (10% Sick)
9-10: Eevee looks clean!
Eevee's Hunger Status
This is a hidden status bar, and the player will have to see other indicators, like Eevee's Mood or if Eevee 'looks very hungry' to realize what she needs. Hunger goes down 1 bar every 6 hours, even when sleeping. Feeding 1 berry=1 hunger bar. Eevee can only be fed once an hour, and only up to 3 berries. If full, Eevee will not eat. However, if at 8-9 and you feed her 3-2 berries, she will eat them all even though that goes beyond her hunger bar. But these extra berries do not have a 'bonus effect' on her hunger status.
0: [Faints] Your parents take Eevee away from you.
1-2: Eevee looks starving!
3-4: Eevee looks very hungry.
5-6: Eevee looks hungry.
7-8: Eevee looks kind of hungry.
9-10: Eevee looks full!
Eevee's Fun Status
This is a hidden status bar, and the player will have to see other indicators, like Eevee's Mood or if Eevee 'looks bored' to realize what she needs. Fun drops 1 point every 6 hours, even when sleeping. Fun is raised 1 point for every hour she plays. Eevee will play either until her Fun level is maxed, her Energy is at 2, or if you tell her to stop. If at 8-9 when starting Play and her Energy is adequate, she will play for 3 hours by default even if her Fun caps at 2-1 hours. Interrupting Play will make her dislike you (-0.5 Affection) .
0: [Runs Away]
1-2: Eevee looks frustrated!
3-4: Eevee looks irate.
5-6: Eevee looks bored.
7-8: Eevee looks satisfied.
9-10: Eevee looks cheerful!
How to Check Hidden Stats
For all three hidden stats, in order to find out how she feels, click on the Eevee sprite itself for a popup. Clicking her is basically the action of 'examining Eevee closer', and the status that is lowest will pop up. For example, if Eevee is 'full' (Hunger) 'spotty (Clean) and 'frustrated' (Fun), the Fun 1-2 Fun prompt will show. If more than one stat is at the exact same level, like 'dirty' (Clean) and 'bored' (Fun), the order of priority is Clean, then Hunger, then Fun, and only one prompt will still show. If everything is maxed out to 9-10, a different prompt saying "Eevee looks absolutely perfect! <3 " will appear instead. If everything is at 1-4, the prompt will be "Eevee looks absolutely awful... </3 " .
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SHOPPING AND ITEMS
You get P5000 weekly, and can spend that at the market on Sundays. Possibly also get PBonuses for doing well. The VitaSaleman and Haircut Brothers visit your house on other days of the week, so keeping a little on hand if you're interested in their wares/services is a good idea. Mom and Dad sometimes reward you with free items if you're doing well.
Berry Booth
Light Berry Basket (10 random) - P500
Small Berry Basket (20 random) - P1000
Normal Berry Basket (30 random) - P1500
Big Berry Basket (40 random) - P2000
Heavy Berry Basket (50 random) - P2500
Herb Shack (med priority)
Heal Powder - P450 - -0.5 Affection, heals any ailment, including Sick.
Energy Powder - P500 - -0.5 Affection, gives Energy +6.
Energy Root - P800 - -0.5 Affection, gives Energy +7.
Revival Herb - P2800 - -0.5 Affection, heals any ailment, gives Energy +9.
PokeMart
Antidote - P100 - Heals Poison.
Paralyze Heal - P200 - Heals Paralysis.
Burn Heal - P250 - Heals Burn.
Ice Heal - P250 - Heals Freeze.
Full Heal - P600 - Heals any ailment, including Sick.
Full Restore - P3000 - Heals any ailment, gives Energy +8.
Awakening - P250 - Awakens w/o -0.5 Heart. *Or slows Energy 1/2?
Vending Machine (med priority)
Berry Juice - P100 - Gives Energy +1.
Fresh Water - P200 - Gives Energy +2.
Soda Pop - P300 - Gives Energy +3.
Lemonade - 350 - Gives Energy +4.
Moomoo Milk - P500 - Gives Energy +5.
*Toy Store (Only one doll in room; having a doll gives 'Play Inside' option?) (low priority)
Clefairy Doll - P2000 - +2 Affection, -1 all EvoBars.
Pikachu Doll - P2000 - +1 Affection, +1 Jolteon EvoBar.
Chikorita Doll - P2000 - +1 Affection, +1 Leafeon EvoBar.
Mudkip Doll - P2000 - +1 Affection, +1 Vaporeon EvoBar.
Chimchar Doll - P2000 - +1 Affection, +1 Flareon EvoBar.
Togepi Doll - P2000 - +1 Affection, +1 Espeon EvoBar.
Weavile Doll - P2000 - +0.5 Affection, +1 Umbreon EvoBar, +1 Glaceon Evobar
*Pawn Shop (One accessory at a time) (One rock at a time) (low priority)
Black Glasses - P2000 - +1 Affection, +1 Umbreon EvoBar.
Charcoal - P2000 - +1 Affection, +1 Flareon EvoBar.
Magnet - P2000 - +1 Affection, +1 Jolteon EvoBar.
Miracle Seed - P2000 - +1 Affection, +1 Leafeon EvoBar.
Mystic Water - P2000 - +1 Affection, +1 Vaporeon EvoBar.
Never Melt Ice - P2000 - +1 Affection, +1 Glaceon EvoBar.
Silk Scarf - P2000 - +1 Affection, -2 all EvoBars.
Soothe Bell - P2000 - +3 Affection.
*Pink Bow - P2000 - +1 Affection, modifies Eevee sprite.
*Polkadot Bow - P2000 - +1 Affection, modifies Eevee sprite.
Damp Rock - P3000 - Raises chance of Rainy Weather.
Heat Rock - P3000 - Raises chance of Sunny Weather.
Icy Rock - P3000 - Raises chance of Snowy Weather.
*In-Game Books???
*VitaSalesman (Wednesdays) (lowers ailment-chances permanently) (low priority)
HP Up - P9800 - +3 Vaporeon Evobar, +2 Affection, 5% Sick (rain-only) .
Protein - P9800 - +3 Flareon Evobar, +2 Affection, 5% Burn.
Iron - P9800 - +3 Leafeon Evobar, +2 Affection, 5% Poison.
Calcium - P9800 - +3 Glaceon Evobar, +2 Affection, 5% Freeze.
Zinc - P9800 - +3 Umbreon Evobar, +1 Affection, 5% all Ailments.
Carbos - P9800 - +3 Jolteon Evobar, +2 Affection, 5% Paralyze.
Rare Candy - P9800 - +3 Espeon Evobar, +5 Affection.
*Haircut Brothers (Fridays) (low priority)
Simple Haircut - P300 - Cleans Eevee, +0.5 Affection.
Fancy Haircut - P500 - Cleans Eevee, +1 Affection.
*Mom (low priority)
Lava Cookie - Gift - Heal all ailments, fills Hunger, +0.5 Affection.
*Dad (low priority)
Old Gateau - Gift - Heal all ailments, fills Hunger, +0.5 Affection.
* = Not necessary/Low priority
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FEEDING AND BERRIES
Berries are what you will primarily feed your Eevee with. The berries you get in a Berry Basket are completely random, and there are 10 types of Berries. Berries can be Spicy, Sour, Dry, Bitter, or Sweet. A diet of primarily one flavor can effect what Eevee will evolve into at the end of the game. Berries' ailment-preventative effects last 24 hours after being consumed, and cannot be stacked (probably) . I may have it so eating two of the same berry will stack the effect into 2.5% chance and 3x = 1% chance.
10% Cheri Berry - Reduce chance of Paralysis to 5% when playing inside. +Spicy.
10% Chesto Berry - Causes Eevee to fall Asleep later (1E) . +Dry.
10% Pecha Berry - Reduce chance of Poison to 5% when playing outside. +Sweet.
10% Rawst Berry - Reduce chance of Burn to 5% when playing outside in sun. +Bitter.
10% Aspear Berry - Reduce chance of Freeze to 5% when playing outside in snow. +Sour.
15% Leppa Berry - Eevee's favorite. +1 Fun. -Dry.
15% Oran Berry - Gives 1 bar of Energy. -Sweet.
10% Persim Berry - Reduce chance of Sick to 5% when playing outside in rain. -Bitter.
05% Lum Berry - Reduce chance of all status ailments to to 5% when playing. -Sour.
05% Sitrus Berry - Gives 2 bars of Energy. -Spicy.
Other Digestables
Energy drinks like Soda Pop, Vitamins like Calcium, and Herbs and Medicines do not affect Eevee's Hunger. Eevee can only digest one of each type of Vitamin, and 1 energy drink every 24 hours. Herbs and medicines don't have the same restriction. But, Lava Cookies and Old Gateau count as food and will fill your Eevee up completely.
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WEATHER AND PLAY
The weather outside can be sunny, rainy, or snowy. Every day, there is a chance to 'Play', which is to Play for x hours (until either Eevee is tired, fun maxed, or you take her back inside) . The weather can be Sunny/Clear, Rainy, or Snowy. There is a chance for a new weather forecast to occur every day and night (12 hours). These default chances can be changed by furnishing the house with a special Rock. There is the Heat Rock for more Sunny weather, the Damp Rock for Rainy weather, and Icy Rock for Snowy weather.
Default Settings
70% Sunny
20% Rainy
10% Snowy
Heat Rock
90% Sunny
7% Rainy
3% Snowy
Damp Rock
25% Sunny
60% Rainy
15% Snowy
Icy Rock
30% Sunny
30% Rainy
40% Snowy
Eevee likes to Play, so play with her often. If you don't, her mood will go down. Playing with Eevee makes her like you more. But, it's during playtime that she is most likely to get ill. Eating healthful Berries like Cheri Berry or Lum Berry helps lower the chance of ailments, but keep stocked up on medicine to stay safe. Eevee cannot play when ill.
Clear Weather (Night) - 10% Poison
Sunny Weather (Day) - 10% Burn
Rainy Weather - 10% Sick
Snowy Weather - 10% Freeze
Play Indoors - 10% Paralysis
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EVOLUTION (low priority)
Eevee can evolve into a Flareon, Vaporeon, Jolteon, Espeon, Umbreon, Leafeon, or Glaceon. There are different ways to achieve each evolution, and there are hidden bars for each evolution branch. Maxing out an evolution branch will yield that evolution at the end of the game. If no evolution bar is filled by the end, Eevee does not evolve. An evolution bar needs 10 points to be maxed out. Also, all evolutions need a certain amount of <3 Affection for you before evolving: either 5, 7, or 10. Eevee needs to have had a healthy lifestyle to evolve.
There are many ways to raise an evolution bar, including:
+1 Give Pokedoll (one-time only)
+1 Give Accessory (one-time only)
+2/3 Give Vitamin (one-time only)
+1 Feed 20 X-Flavor Berries (Max 7)
+1 Play In X-Environment 20 Hours (Max 7)
+1 1 Week Mostly +/- Mood (Max 5)
Eevee (don't evolve) -
Affection: Any
Mood: Any
Pokedoll: Clefairy Doll
Accessory: Silk Scarf, Soothe Bell
Vitamin: None
Flavor: None (Leppa, Oran, Persim, Lum, Sitrus)
Environment: None
Flareon -
Affection: 7
Mood: Positive
Pokedoll: Chimchar Doll
Accessory: Charcoal
Vitamin: Protein
Flavor: Spicy (Cheri Berry)
Environment: Outside - Sunny (Day)
Vaporeon -
Affection: 7
Mood: Negative
Pokedoll: Mudkip Doll
Accessory: Mystic Water
Vitamin: HP Up
Flavor: Bitter (Rawst Berry)
Environment: Outside - Rainy
Jolteon
Affection: 7
Mood: Negative
Pokedoll: Pikachu Doll
Accessory: Magnet
Vitamin: Carbos
Flavor: Sour (Aspear Berry)
Environment: Inside
Espeon -
Affection: 10
Mood: Positive
Pokedoll: Togepi Doll
Accessory: Twisted Spoon
Vitamin: Calcium
Flavor: None
Environment: Any (Day)
Umbreon -
Affection: 10
Mood: Negative
Pokedoll: Weavile Doll
Accessory: Black Glasses
Vitamin: Zinc
Flavor: None
Environment: Any (Night)
Leafeon -
Affection: 5
Mood: Positive
Pokedoll: Chikorita Doll
Accessory: Miracle Seed
Vitamin: Iron
Flavor: Sweet (Pecha Berry)
Environment: Outside
Glaceon -
Affection: 5
Mood: Neutral
Pokedoll: Weavile Doll
Accessory: Never Melt Ice
Vitamin: Calcium
Flavor: Dry (Chesto Berry)
Environment: Outside - Snowy
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ENDGAME
At the end of the game, you'll be shown how well you did. The game will tell you:
1. How much Eevee likes you, based on the Heart Bar. 10 possible outcomes.
2. How happy you've raised Eevee to be, based on the ratio of Moods she's had (sleep doesn't count) . 5 possible outcomes.
3. How healthy you've raised Eevee to be, based on how often she was sick and how long. 3 possible outcomes.
4. If Eevee evolves, and into what evolution. 8 possible outcomes.
5. Possible, and overall grade of how well you did. Doesn't calculate evolution into grade, since evolution doesn't indicate how good a Pokeparent you are. 5 possible outcomes.
There are some ways to get 'bad ends' BEFORE the 5 weeks are up. There is:
Run Away: 0 Fun OR 0 Affection OR Upset Mood 24 Hours
Faint: 0 Hunger OR 0 Clean OR Sick 24 hours