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Messages - Rhys

Pages: 1 2 3 ... 63
1
Shared Resources / Re: 3.1 Top Down Racing Kit
« on: December 15, 2014, 02:20:51 pm »
Glad to see this has been revived! Just a quick suggestion - something cool that I always wanted in the engine was the ability to lock the camera location to the kart, but I'm not sure how possible this is with the latest version of Stencyl. It sort of worked for this, but I didn't find a way to increase the render size: (press z for rotation lock mode)

http://www.stencyl.com/game/play/10350

I also have a lot of cool music KungFuFurby worked on for Circyt, which I never actually got around to making. I'm never going to stop feeling remorse for letting him make so much music for me and never using it, so if you make any more example tracks just ask him and he'll probably give you the go-ahead to use it in the kit or something.

2
Chit-Chat / Re: 2012 US Presidential Election
« on: October 16, 2012, 03:13:42 pm »
white trash bible thumping tea party dummies.

wow guys american politics sure are serious business

3
Suggestion Archives / Re: Spite mirroring
« on: August 30, 2012, 02:44:04 pm »
It's probably be best to implement the grow self block, since that's what i'm using for sprite flips and it doubles as normal scaling.

4
Chit-Chat / Re: Has anyone ever failed a project?
« on: July 04, 2012, 05:37:32 pm »
I've never been outright stumped on how to proceed, but I've made a ton of games which I lost total interest in.

5
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: July 04, 2012, 05:35:15 pm »
Telling a possible release date doesnt mean bringing down the end product's quality, not even pull out their vacations, niether anything else, its only matter of keep customers informed on how developing goes and relax a bit the stress of being refreshing each day atmornings this website to see if there are any news, lol.

Would be very nice if you could drop here a possible date

To be pretty honest, Stencyl doesn't have a great track record for reaching deadlines when they're set. :P
Better to be surprised by it coming without warning than to be let down by a missed release date.

True. But they still come out with the end product pretty quickly. It's been little over a year since the official 1.0 release, and we're already to almost 3.0! That's pretty fast, I say.

Yep, super fast but not on (their self set) time. :>

6
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: July 04, 2012, 04:45:43 pm »
Telling a possible release date doesnt mean bringing down the end product's quality, not even pull out their vacations, niether anything else, its only matter of keep customers informed on how developing goes and relax a bit the stress of being refreshing each day atmornings this website to see if there are any news, lol.

Would be very nice if you could drop here a possible date

To be pretty honest, Stencyl doesn't have a great track record for reaching deadlines when they're set. :P
Better to be surprised by it coming without warning than to be let down by a missed release date.

7
Chit-Chat / Re: Gamesalad for Windows beta out Now!
« on: May 18, 2012, 03:54:54 pm »
It's a closed beta, they'll probably accept people in batches, like Jon did.

8
Chit-Chat / Re: Gamesalad for Windows beta out Now!
« on: May 17, 2012, 04:04:13 pm »
traitor :@

9
Windows / Mac / Flash / HTML5 / Re: Rocket Boat - Ludum Dare 23
« on: April 25, 2012, 04:57:43 pm »
2 slow 4 particles

10
Windows / Mac / Flash / HTML5 / Re: Rocket Boat - Ludum Dare 23
« on: April 24, 2012, 06:29:25 pm »
2 slow 4 rockets

11
Windows / Mac / Flash / HTML5 / Rocket Boat - Ludum Dare 23
« on: April 24, 2012, 04:34:25 pm »


Just a quick game I made for ludum dare last weekend.

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7339
Or just
http://dl.dropbox.com/u/12239448/RocketBoat/index.html

Quote from: Rhys
You have a boat, and it has a rocket booster on the bottom! What better thing to do than cause senseless destruction to random property and military vehicles?

Your (self set?) mission is to destroy all cities on each of the 5 planets as fast as you can because why the hell not?

-- Instructions --

Right to move clockwise, Left to move anti-clockwise. Use the mouse to fire missiles. If you get stuck failing a jump, press enter to suicide.

I would have used the rocket boat mechanic to be used ingame, but I ran out of time! It's still cool seeing it fly off of the planet though.

Interested in hearing your opinions. :)

12
Ask a Question / Re: 2.1 Pro grade, what is it? Android delayed.
« on: April 20, 2012, 08:45:19 am »
It's not July yet. The dates are projections too, so don't hold anyone to them.

13
I don't think any of us have an iPad 3 yet. :F

14
Chit-Chat / Re: Spriter Kickstarter
« on: April 04, 2012, 06:43:44 pm »
The creator posted something on http://scratch.mit.edu/forums about this, they're interested to get it integrated with Scratch. I wonder how well it would work with stencyl?

15
In the latest build you can put a string attribute into both a number addition and text addition, so it's really hard to tell which one is which. Maybe the string version should have quotes around the text boxes?

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