This is only an issue for typed code, but if you're using one of the get(resource type)ByName() functions, any errors you make typing the names won't be caught at compile time. It would be nice to automatically generate an enum based on resource names and use it for a separate resource map. You'd also want to expose the enum value for each resource in the editor somewhere.
General
All Bugs / Open Bugs / All Suggestions / Engine Issues
Toolset
Dashboard / Running Games / User Interface & Workflow
Updating Stencyl / Welcome Center
Design Mode & Behaviors
Design Mode / Design Mode Blocks / Behavior Settings
All Bugs / Open Bugs / All Suggestions / Engine Issues
Toolset
Dashboard / Running Games / User Interface & Workflow
Updating Stencyl / Welcome Center
Design Mode & Behaviors
Design Mode / Design Mode Blocks / Behavior Settings
Editors
Actor Type Editor / Animation Editor / Background Editor / Collision Editor
Font Editor / Scene Designer / Sound Editor / Tileset Editor
Game Settings
Atlases / Collision Groups / Controls
Game Attributes / Game Scaling / Game Settings
Actor Type Editor / Animation Editor / Background Editor / Collision Editor
Font Editor / Scene Designer / Sound Editor / Tileset Editor
Game Settings
Atlases / Collision Groups / Controls
Game Attributes / Game Scaling / Game Settings
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- Reported
- February 15, 2020, 06:38:41 pm
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- Updated
- June 03, 2020, 02:13:14 am
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- View Status
- Public
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- Type
- Suggestion
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- Status
- New
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- Priority
- Normal
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- Version
- (none)
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- Fixed in
- (none)
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- Assigned to
- (none)
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- Category
- Engine